Visual Studio 2017 for Mac Support for Unity Game Development. Visual Studio for Mac Tools for Unity is a free Visual Studio extension that turns Visual Studio for Mac into a powerful tool for developing cross-platform games and apps with the Unity platform.
After some time mainly.net development, i need to work in c in a cross platform manner. I don't want to give up visual studio, so my hope was that it is possible to use visual studio and the windows target as a testbuild, and then every once in a while through means of a vm test the code on linux or mac.
Does anyone have experience in how to best set this up? I'm especially curious on how you make sure that things like the project file stay in sync with the make files which are probably needed on the.nix platforms. First of all, select a non-managed C project (to avoid the.net stuff). After that, turn up the warning level ( /W3 should do), and be very careful what you do/write. IMHO, GCC is better at keeping you straight with the standard ( -Wall -Wextra -pedantic -std=c11), but you specify MSVC. As Noah said, you'll need build system that is in itself cross-platform, like CMake (there are others, please don't forget that).
![Platform Platform](/uploads/1/2/5/6/125636583/175208035.jpg)
![Which Visual Studio For Mac Project To Use For Cross Platform C# Application Which Visual Studio For Mac Project To Use For Cross Platform C# Application](/uploads/1/2/5/6/125636583/438662656.jpg)
Remember to use platform/architecture/compiler independent types, like std::sizet, std::(u)intptrt etc. Instead of plain int, long, unsigned: these are a recipe for disaster and the Windows API throws these around way too much. See, but only/especially points 1, 2, 5, and 8 (and 9, but generalize that to svn, git, mercurial).
Get Started with Xamarin.Essentials. 2 minutes to read. Contributors. In this article Xamarin.Essentials provides a single cross-platform API that works with any iOS, Android, or UWP application that can be accessed from shared code no matter how the user interface is created.
Platform Support Xamarin.Essentials supports the following platforms and operating systems: Platform Version Android 4.4 (API 19) or higher iOS 10.0 or higher UWP 10.0.16299.0 or higher Installation Xamarin.Essentials is available as a NuGet package that can be added to any existing or new project using Visual Studio. Download and install with the. Open an existing project, or create a new project using the Blank App template under Visual Studio C# (Android, iPhone & iPad, or Cross-Platform). Important: If adding to a UWP project ensure Build 16299 or higher is set in the project properties. Add the Xamarin.Essentials NuGet package to each project.